Stellaris’ Eridanus update 3.11.1 is now live on PC, introducing one new feature alongside a slate of improvements as part of the Custodian team’s efforts to better the grand strategy game.
As revealed in its patch notes, which you’ll find in full below, you can now tinker with a Difficulty Adjusted Technology Costs slider during galaxy generation. It allows you to adjust tech costs based on tier and game difficulty.
Stellaris Eridanus Update 3.11.1 Patch Notes
In terms of improvements, every participant in a war now gets a truce with everyone else involved, regardless of side, while Progenitor Hive speed malus and bonuses only affect military ships, bringing an end to the era of science ship escorts.
Balance-wise, all pop types will feel the touch of happiness when living on a gaia world. Technology costs have, however, been increased across the board, a change that’s particularly noticeable with those of higher tiers.
Below, you’ll find the full Stellaris Eridanus update 3.11.1 patch notes, as shared by the developer:
Feature
- Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.
Improvements
- Added notification message when new pop settles in zeya (Gaia planet in azilash)
- Added the Seedom system.
- Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics
- Dimensional Locks now forbid access to countries without communications
- Every participant in a war now gets a truce with the others after it ends, even if they were on the same side
- If you have a colony in a system when pre-FTLs become space faring you can apologize and annex them
- Progenitor Hive speed malus and bonuses now only affect military ships, removing the need of science ship escorts
- Technology and Tradition costs are now distinct sliders in galaxy setup
- The Anglers civic now swaps to Trawling Operations if you reform your government into a megacorp and vice versa
- The Eager Explorers civic now swaps to Privatized Exploration if you reform your government into a megacorp and vice versa
- The Eager Explorers, Privatized Exploration and Exploration Protocols civics can be removed and readded after researching Jump Drives. The Stargazers civic cannot be removed as it is linked to the species trait of the same name
- The Foreign Consciousness trait is now a destiny trait
- When the Khan awakens the event will now properly have a go to button
- ¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders
- ¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster
- ¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them
- ¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources
- Added the old AI crisis diplomatic room to the list of selectable diplomatic rooms
- Rearranged the room selector priorities so that AI empires shouldn’t lose special diplomatic rooms
- Set the old AI crisis diplomatic room to be used by Determined Exterminators
- Set the “scrappy room” to be used by the Ketlings
- Set the “gilded room” to be used the AI overlord for the Imperial Fiefdom origin
- Set the “organic room” to be used by Devouring Swarms
Performance
- Improved speed of AI checking whether it should send subjugation offers
- Various performance improvements
Stability
- Fixed crash when completing an Astral Rift if the exploring ship no longer exists
- Possibly fixed rare crash in galaxy map special project icon tooltip.
- Several Out of Sync fixes.
- Fixing OOS issue with planets, wormholes etc sometimes being slightly differently positioned between windows and linux.
UX
- Add assigned Leader’s name and council title to archaeology view and rift view
- Additional Content tab text is centered correctly
- Clicking on a resource in the top bar now switches to that resource in the market view instead of closing it if it was already open
- Clicking on the “capped resource” notification will now take you to the correct tab depending on which resource is capped (correct market tab, relics view for minor artifacts, claims view for influence)
- Fix claim buttons being misaligned on partially or fully occupied systems
- Fix Outliner tab buttons appearing over the fleet manager sidebar on smaller resolutions
- Fixed incorrect speed value in ship designer
- Fixed Outliner tab buttons appearing in front of the archaeology window.
- Inactive leader trait triggered modifiers are shown in the tooltip along with their trigger conditions
- Remove double error message for starbase building tooltips
- Trade protection tooltip lists empire-wide modifiers
- Use up to 2 decimal places for displaying stability modifiers
- Use up to 2 decimal places for production/upkeep in building/district tooltips
- If an orbital station build order is selected, its fail text in planet tooltips no longer reveals hidden information.
- Tooltips for Galcom sanction resolutions now show the modifiers even if they’re inactive.
- Tooltips for Galcom resolutions that have both triggered and non-triggered modifiers no longer show the “Modifiers” header twice.
Release notes marked with the ¤ symbol were made with the assistance of our modding community. Special thanks to Ariphaos, Fireprince, Risa, alexrider903, ECHO, Roverstorm, jasonpepe, SirBlackAxe, Glavius, Salvor, OldEnt, Harain, and The24thDS for making Stellaris a better game.
Having covered Stellaris’ update 3.11.1 patch notes, drop by our impressions piece of Stellaris Nexus, to learn how it distills the sprawling grand strategy game into bite-sized matches you can wrap up in about an hour.
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